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WOW Warrior Introduction
Warriors are melee fighters whose depend on rage generation highly trained in the arts of weaponry. These abilities would make your character gain much of World of Warcraft gold in the combat. They are strong and quick on the battlefield different to all melee class except druid. As such they can deal large amounts of damage; they are also capable of withstanding large amounts of damage to protect other party members.
Many abilities have a stance requirement. You need to exchange the item in AH by cheap wow gold. However, stances give the class a fluid play style allowing the player a variety of responses to any given PvE or PvP situation. Warriors can wear any type of armor; plate armor becomes available at level 40. They are able to use shields and can wield any weapon with the exception of wands, idols, sigils, totems and librams.
Warriors have several talents capable of aiding rage generation that they can change the item for wow gold between three combat stances: battle stance, defensive stance and berserker stance. Agility is also useful while leveling as critical strike rating on gear is rare until later levels. Warrior-oriented gear found towards end-game provides a wider range of attributes.
Battle Shout: Radius increased to 30 yards.

Bloodrage: This ability now generates 20 rage initially, and 10 rage over the next 10 seconds. The health cost is unchanged.

Commanding Shout: Radius increased to 30 yards.

Execute: This ability now never costs more than a total of 30 rage. The tooltip for Sudden Death has been revised to remove reference to that maximum, since the ability now behaves that way even when untalented.

Shield Slam: The World of Warcraft gold benefit from additional block value this ability gains is now subject to diminishing returns. Diminishing returns occur once block value exceeds 30 times the player's level and caps the maximum damage benefit from shield block value at 34.5 times the player's level.

Talents

Fury
Armored to the Teeth: This talent now provides 1/2/3 attack power per 108 armor, up from per 180 armor.
Bloodsurge: Notification that Slam has become instant now appears in floating combat text.

Protection
Devastate: Weapon damage and bonus per Sunder Armor on the target increased by 100%. This ability now requires a shield to be equipped.
Shield Specialization: Now provides 5 rage on a block, dodge or parry instead of 2 rage on a block.


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