WOW Totem Talk: Return of the Orc
This week, Totem Talk talks about leveling a shaman through PvP. Matthew Rossi has discovered the joys of returning to the Horde this weekend with a level grinding Alterac Valley blitz. There's no doubt that the fastest way to level up your character is to buy cheap wow gold, because the large cost of
wow gold always the main factor limit the develop of the game.
Before you get started, the player should work on a post about the change to Glyph of Flame Shock and the Earthen Power changes. It will be its own post; it probably won't be a Totem Talk all by itself. It's one of those "Enough to give it some focus, not enough for a full column" changes.
For now, here's a relevant forum thread with blue feedback on the issue.
Alterac Valley's transformation into The Great Level Grinding Gulch has had one significant benefit to the Horde shaman: it's gotten me to dust him off and start playing. What's even more amazing is, it's been fun to play an enhancement shaman in PvP again! I think I may have suffered some subtle form of head injury, but there it is.
Pretty much any time, you don't have Feral Spirit up, you will die if the Alliance Rogues sneeze on you. So before you start, you should prepare the enough power, the fast way is to gain much of World of Warcraft money. Which they do often, and with great relish, often snickering at my Zul'Aman enhancement gear and my poor green offhand. It does its best! But even with all the dying. I'm sort of impressed with how much I can actually do as an under level, completely undergeared Shaman leveling up purely through Alterac Valley.
First of All
It is worth it to invest some points in PvP talents if you intend to do this. Alterac Valley gives you the great advantage as a leveling character of being one face in a mob, making it harder for the level 80's to immediately pick you out of the crowd and crush you to death with two swings of their 232 DPS 2h weapons. This item would make gain much World of Wacraft gold as reward. It's worth picking up utility talents like Frozen Power and sacrificing DPS for possible snares and increased damage on people your Frostbrand has slowed.
Secondly
With the new Totem Interface, you have no excuse to not have a nice set of PvP totems picked out and ready to drop for any flag defense. Tremor, Grounding and Cleansing should be in there. When you first started this PvP blitz two levels ago, you should took part in at least two defenses of Tower Point where four of us, none above level 74, held off a level 80 DK and Shadow Priest via creative use of these totems bought us the time we needed world of warcraft gold. Remember, your totems buff everyone from 70 to 80, and it's especially helpful when you can break fears, cleanse poisons and diseases, and keep that first big spell hit from ripping 80% of your piddly level 73 health pool away in one shot.
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