Thans for coming to our Cheap WOW Gold site. Let's go on our news. Balance - For once, balance druids can feel like balance druids right out the gate without resorting to Moonfire spam. Instead, they get a big Lava Burst-style nuke in the form of Starsurge. At its current 15-second cooldown, it's not something that will be spammed ... but balance druids won't have to: Starsurge also has an awesome-for-PvP knockdown effect. Druids also look to get Nature's Focus, Vengeance, and Dream State as baseline abilities from level 10, although there aren't any other terribly exciting abilities in the first two tiers of the tree. Expect balance druids to alternate between nature and arcane spells in order to get the most out of Eclipse. Unfortunately, Moonkin Form becomes available on tier three, just as soon as players exit the 20-29 bracket.
Feral - Feral druids get Mangle at level 10, helping out those cat Rakes and bear Mauls. Speaking of cats and bears, expect to see both forms as early as the first battleground bracket as Cat Form and Bear Form being available early on. Stealthed cats in the first bracket of Warsong Gulch? Imagine the mayhem. Notable talents in the first two tiers of the tree include Feral Swiftness and Infected Wounds, which allow druids to move faster and slow their opponents down, respectively. That bit about druids being the class with the best mobility? It starts early in Cataclysm.
Restoration - How would you like Swiftmend at level 10? Restoration druids get the level 40 spell as soon as they choose to go resto, along with some pushback defense and passive mana regen. Essentially, druids look to be healing powerhouses at lower brackets, with better options when they shapeshift considering most of the first two tiers of talents appear to be complementary to forms typically used by other specs.