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Detailed risk of lost treasures in WOW

Blizzard chief designer, has been responsible for "World of Warcraft (Area Video)" Jeffrey Kaplan has developed a detailed introduction of "World of Warcraft: Wrath of Lich King" monster out of the probability adjustment mechanism Bao (including wow gold).

"Wrath of Lich King" Treasure of the lost chance of a mechanism called "incremental risk of" drawing on the "Warcraft" One of the key to the probability of hit. The original "World of Warcraft," the lost treasures of the probability of a monster is stable for approximately 35%, do not kill the monster by the number of players affected. This change will have the chance of a problem, that is, players are prone to the situation in-game winning streak or losing streak. (to buy cheap wow gold)

In order to improve this problem, the monster at the loss of the improved mechanism Treasure probability, this probability is no longer fixed. Instead it will kill the monster with the number of players increases, and finally possible to have 100 percent or a fixed probability. (to know sth about the cheapest wow gold)

Kaplan said Blizzard in the Beta testing of the lost treasures probability systems (including wow gold) has been found that straight-player-game losing streak of the situation or decreased significantly. General considerations, Blizzard finally put the basis of lost treasures to enhance the probability of about 45%.



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